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This mod also changes the karma levels based on how much karma you have lost or gained, which is the main reason behind the only minor changes from the vanilla karma levels. Once you have reached "Very Evil", it is a lot more difficult to get back to good karma than it was in vanilla, but characters with a "Very Good" karma rating can easily slip up and lose a lot of karma. This means, for instance, that stealing something (regardless of value) whilst being "Very Good" will incur an 80 karma penalty, but killing an evil NPC will not change anything, and killing a very evil NPC will only net you 10 positive karma. Killing Very Evil NPC (2): From 10 (Very Good) to 100 (Neutral) to 10 (Very Evil)
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Killing Evil NPC (100): From 0 (Very Good) to 25 (Neutral) to 0 (Very Evil) Murdering non-evil NPC (0): From -5 (Neutral) to -50 (Very Good) Murdering Very Good NPC (-100): From -5 (Very Evil) to -400 (Very Good) Murdering Good NPC (-50): From 0 (Very Evil) to -200 (Very Good) Stealing (-5): From 0 (Very Evil) to -80 (Very Good) Each action will have either more or less consequences, depending on your karma level (static vanilla values in parenthesis): This mod will dynamically change the amounts of karma you gain/lose by performing the actions below, but NOT any of the karma changes resulting from quests. I have made only minor modifications to some of the vanilla karma levels, due to the fact that the levels change as you progress through the different stages of karma (vanilla values in parenthesis): I have also changed the way karma effects disposition, it now has a 50% stronger effect. The karma losses/gains are now governed by a script and will change depending on the amount of karma you have as well as the amount of the karma you have lost/gained over the course of the game.
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The mod aims at making the karma system a worthwhile addition to the game instead of being a mere nuisance that can be circumvented easily. karma loss due to stealing, karma gain due to killing evil NPCs). This mod makes the karma system behave a bit more dynamic and rebalances the action associated with it (e.g. I would therefore appreciate any feedback you can give me. I balanced it as best as I could, drawing from my own experience in earlier playthroughs, but I am sure that this still needs a lot of tweaking.
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I have tested this mod to assure myself it works, but I have not yet started a playthrough to test the long-term effects. Optional: Fallout/New Vegas Mod Manager (FOMM) - ĪTTENTION: In regards to balancing, this is still very much a BETA. Newest New Vegas Patch - Available via Steam
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