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Starcraft 2 all terran units
Starcraft 2 all terran units









starcraft 2 all terran units

Additionally, heavy Siege tank forces are effective vs Hydra/Roach armies. This is especially effective vs Zerg players going Muta/Ling as upgraded Hellions are powerful vs Zerglings and Thors do splash damage to Mutalisk. This usually involved building one Barracks before going to 2 Factory and pumping out hellions for early harass and then transitioning into a more stable Thor/Siege tank force. Terran Mech grew out of early hellion harass. You can also transition into Bio mech, or add Ghosts on for TvP. Additionally, Medivac's provide for drops which increases the mobility of your army. Medivacs are key to Stim based play, as any force that stims is necessarily at reduced HP for the remainder of the game. The build continues to evolve into the late game by adding on a Factory and Starport for Medivac support. The timing push here usually comes at about 40 food with a heavy Marauder/Marine force with Stim. A Terran economy can readily support 3 Barracks. Openings usually consist of 3 Barracks (sometimes called Rax), 2 with techlabs and 1 with a reactor. Terran bio revolves around building a Marine/Marauder/Medivac force for a nice timing push. Obviously there is a lot of variation and overlap between these builds but I'm going to try and lay out the broad strokes here. The three major builds in Terran play are: As a result I'm going to try and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders. There are literally dozens of Terran builds and possibly hundreds of Cheeses.











Starcraft 2 all terran units